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👽Other

Senior Software Engineer, Data Platforms and Services

Microsoft ¡ Redmond, WA,US
// classified as
Other (Adjacent or hard to classify.)
posted
1d ago
location
Redmond, WA,US
languages
c, python
tools
azure, databricks, spark
> stack
cpythonazuredatabrickssparkterraform
> description
Build and operate scalable data services and APIs powering personalization, analytics, and player insights across Mojang. Own end-to-end cloud infrastructure (Azure + Terraform + CI/CD) for reliable, repeatable deployments across environments. Ensure production reliability (ICM/DRI ownership, monitoring, incident response) for critical data systems and services. Drive performance, cost efficiency, and security compliance across data pipelines, services, and infrastructure. Build and maintain shared C++ telemetry libraries used across gameplay systems and services. Master's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 3+ years experience in business analytics, data science, software development, data modeling, or data engineering OR Bachelor's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 4+ years experience in business analytics, data science, software development, data modeling, or data engineering OR equivalent experience. Professional experience developing production systems in C++. Experience working within large or legacy C++ codebases. Familiarity with modern C++ standards (C++14/17/20) and best practices. Understanding of memory management, performance optimization, and multithreaded runtime systems. Experience integrating instrumentation into mature production systems with high reliability requirements. Experience with telemetry, logging, or event‑based instrumentation systems. Experience using C# or Python to build platform‑side tooling, ingestion services, or validation workflows. Familiarity with data ingestion or analytics platforms (e.g., Azure‑based data systems, Spark, Databricks). Experience designing or working with event schemas and versioned data contracts. Experience modernizing legacy systems toward maintainable platform integrations. Familiarity with serialization frameworks (e.g., JSON, Protobuf, FlatBuffers). Passion for Minecraft and interest in player‑focused, data‑informed product development. Games-industry knowledge. Verbal and written communication skills; ability to translate complex technical concepts to non-technical stakeholders.