Back to jobs

On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine Learning

Cupertino

Pay
Pay not listedSimilar roles state $165K–$240K
Work setting
Not stated
Employment
Not stated

What you’ll work on

Full posting
  • Build ML compilers and runtimes for efficient model execution

  • Onboard new ML model architectures to embedded systems

  • Develop optimization toolkits for model compression and acceleration

  • Create benchmarking and debugging toolchains

From the employer’s posting
building ML compilers and runtimes for efficient execution
onboarding innovative architectures to embedded systems
developing optimization toolkits for model compression and acceleration
creating comprehensive benchmarking and debugging toolchains

What you’ll bring

All qualifications

Core experience

  • Software engineering background with focus on system software
  • Knowledge of ML operator primitives and common compiler optimizations
Qualification wording
system software engineering
machine learning operator primitives, common compiler optimizations, runtimes

Posting record

Report an error
Status in our records
Live
First seen by us
Oct 5, 2026 · 25 days ago
Recorded sightings
176
Last seen by us
Oct 31, 2026

These dates show when we found the posting. Check the employer’s website to confirm it is still accepting applications.

Your next step

Check the employer’s posting for the current role and application details.

Already applied? Track this application

Job description

View original posting ↗

Imagine being at the forefront of an evolution where powerful AI meets the elegance of Apple silicon. The On-Device Machine Learning team transforms groundbreaking research into practical applications, enabling billions of Apple devices to run powerful AI models locally, privately, and efficiently. We stand at the unique intersection of research, software engineering, hardware engineering, and product development, making Apple a top destination for on-device machine learning innovation. Our team builds the essential infrastructure that enables machine learning at scale on Apple devices. This involves onboarding innovative architectures to embedded systems, developing optimization toolkits for model compression and acceleration, building ML compilers and runtimes for efficient execution, and creating comprehensive benchmarking and debugging toolchains. This infrastructure forms the backbone of Apple’s machine learning workflows across Camera, Siri, Health, Vision, and other core experiences, contributing to the overall Apple Intelligence ecosystem. If you are passionate about the technical challenges of running sophisticated ML models on resource-constrained devices and eager to directly impact how machine learning operates across the Apple ecosystem, this role presents an incredible opportunity to work on the next generation of intelligent experiences on Apple platforms. We are seeking an ML Infrastructure Engineer with a specific focus on graph compilers and runtimes. If you are a highly motivated software engineer who is creative, versatile, and passionate about machine learning operator primitives, common compiler optimizations, runtimes, and system software engineering in the fast-paced and dynamic field of machine learning, this could be a fantastic role for you.
Source details

View original posting ↗

Source notes

Source excerpts

Selected passages from the saved posting. Check the full description for conditions and exceptions.

Pay

No pay amount identified in the saved description.

Location & working pattern

Cupertino

Working pattern and location restrictions need checking in the full posting.

Work authorization

No clear work-authorization passage found. Eligibility is unconfirmed.

AI answers unavailable

We couldn’t identify enough role detail in this saved description to support an AI answer. Read the full posting