Pay
Higher than most similar jobs
$345K–$399K against $127K–$190K, the middle half of what similar US postings state.
From 2,239 postings in the last year. Stated ranges, not salaries paid.
San Mateo, CA, United States
Actively hiring, first seen by us 5 hours agoAnnual Salary Range $345,040—$399,420 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).Read the full posting
You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you.
Own the multi-year architecture and roadmap for Optimize's streaming, batch and serving systems.
You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on.
the observability features behind them. We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you. Roblox is heading into its highest-traffic season, and our focus is performance and reliability. You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on.
Set the technical vision and architecture. Own the multi-year architecture and roadmap for Optimize's streaming, batch and serving systems. Decide what to build, buy, consolidate or retire, and make the trade-offs between freshness, correctness and cost explicit.
We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you. Roblox is heading into its highest-traffic season, and our focus is performance and reliability. You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on. Key responsibilities
Actively hiringFirst seen by us today, still listed, and not a repost of an earlier posting.
These dates show when we found the posting. Check the employer’s website to confirm it is still accepting applications.
Higher than most similar jobs
$345K–$399K against $127K–$190K, the middle half of what similar US postings state.
From 2,239 postings in the last year. Stated ranges, not salaries paid.
Day 0
Early. Similar jobs usually come down between day 6 and day 56.
At Roblox, jobs usually come down by about day 69.
From 13,649 similar postings that came down, and 28 of Roblox’s. Coming down is not always a hire.
30 open jobs
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- the observability features behind them. We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you. Roblox is heading into its highest-traffic season, and our focus is performance and reliability. You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on.
- Shared data platforms: experience shaping a company-scale shared platform similar to Roblox's Powerhouse pipelines, i.e. shared ETL frameworks, standardized tables and multi-team clusters. - Backend services: expert in at least one of C#/.NET, Java/Scala, or Go, plus Python for pipelines and tooling. Experience designing and operating gRPC/REST services at scale. - Operational leadership: has defined SLOs, monitoring and alerting (Grafana/Prometheus-style), and led the response to and postmortems of major production incidents.
- Batch and orchestration: Apache Spark / Hive (or equivalent warehouse/lakehouse processing) and Apache Airflow (or equivalent DAG orchestration such as Dagster or Prefect), including DAG design, SLAs, dependencies and backfills at scale. - Analytical serving stores: Apache Druid and/or StarRocks (or equivalent real-time OLAP, e.g. ClickHouse, Pinot), including ingestion specs, rollups, segment/partition design and query tuning. - Shared data platforms: experience shaping a company-scale shared platform similar to Roblox's Powerhouse pipelines, i.e. shared ETL frameworks, standardized tables and multi-team clusters.
- Backend services: expert in at least one of C#/.NET, Java/Scala, or Go, plus Python for pipelines and tooling. Experience designing and operating gRPC/REST services at scale. - Operational leadership: has defined SLOs, monitoring and alerting (Grafana/Prometheus-style), and led the response to and postmortems of major production incidents. - Influence and communication: clear, persuasive writing (strategy docs, tech specs, postmortems) and a record of building alignment across teams and with senior leadership.
- Streaming: deep, production expertise with Apache Kafka and Apache Flink (or equivalent, e.g. Kafka Streams, Spark Structured Streaming, Beam/Dataflow), including event time, watermarks, windowing, state and exactly-once/at-least-once trade-offs. - Batch and orchestration: Apache Spark / Hive (or equivalent warehouse/lakehouse processing) and Apache Airflow (or equivalent DAG orchestration such as Dagster or Prefect), including DAG design, SLAs, dependencies and backfills at scale. - Analytical serving stores: Apache Druid and/or StarRocks (or equivalent real-time OLAP, e.g. ClickHouse, Pinot), including ingestion specs, rollups, segment/partition design and query tuning.
- Own capacity planning and load testing for seasonal peaks across the pipelines. - Lead deep performance work on Kafka partitioning, Flink parallelism, state and checkpointing, and Druid/StarRocks ingestion and query serving. - Drive cost-efficiency strategy (storage retention, table lifecycle, cluster right-sizing) with measurable targets.
- Lead across org boundaries. - Represent Optimize in technical decisions with Data Platform, Streaming, Engine and ESP on shared infrastructure, such as the Powerhouse pipelines, QaaS-managed Kafka and the creator compute cluster. - Build alignment and drive multi-team initiatives to completion, influencing without authority.
- A track record of setting technical direction at the principal/staff-plus level: defining architecture across multiple teams or systems and seeing it through to measurable results. - Streaming: deep, production expertise with Apache Kafka and Apache Flink (or equivalent, e.g. Kafka Streams, Spark Structured Streaming, Beam/Dataflow), including event time, watermarks, windowing, state and exactly-once/at-least-once trade-offs. - Batch and orchestration: Apache Spark / Hive (or equivalent warehouse/lakehouse processing) and Apache Airflow (or equivalent DAG orchestration such as Dagster or Prefect), including DAG design, SLAs, dependencies and backfills at scale.
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New Data Engineer postings at the employers we follow are up 7% over the last 6 weeks compared with the 6 before.
Each bar is one week of new postings. The darkest bars are the last 6 weeks.
Counted from the hiring pages we’ve followed for at least five weeks, so employers we add don’t look like growth. Updated weekly.
We file this job under Data Engineer, by the work the posting describes.
Data engineers build and run the pipelines that copy data out of apps and outside services into a warehouse or lake, and fix them when a source changes or a load fails.
Expect SQL, Python, a cloud platform, a scheduler such as Airflow, and often tools for large data such as Spark or Kafka.
An analytics engineer works one step later, turning the raw data a data engineer lands into clean tables people can query.
The government has no code for data engineers, so these figures are for the closest group, database architects, which includes data integration and data warehousing specialists.
Source: US Bureau of Labor Statistics, Occupational Employment and Wage Statistics (May 2025) and Employment Projections (2025 to 2035). Occupation code 15-1243.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Optimize team builds the analytics and LiveOps tools that millions of Roblox creators use to understand and grow their experiences:
We're looking for a principal engineer to set the technical direction for the data systems behind these products and to be accountable for how they perform at Roblox scale. That stack spans ingestion through Kafka, stream processing in Flink, batch processing in Spark/Hive with orchestration in Airflow, serving through Druid and StarRocks, and the C# services behind Experiments and Configs. You'll define where this architecture goes over the next several years, lead the hardest problems in it hands-on, and raise the technical bar of the engineers around you.
Roblox is heading into its highest-traffic season, and our focus is performance and reliability. You'll own the strategy that makes creator data faster, cheaper and more correct, so that creators can trust the numbers they make decisions on.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Selected passages from the saved posting. Check the full description for conditions and exceptions.
Annual Salary Range $345,040—$399,420 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
San Mateo, CA, United States
- custom events and funnels; - experiments (A/B testing), Remote Configs and Segmentation; - the observability features behind them.
- Shape the experimentation and LiveOps platform. - Set the architecture for Experiments, Remote Configs and Segmentation: assignment, sticky enrollment, targeting, exposure logging and results pipelines. - Partner with IXP and Data Science on statistical correctness and metric definitions.
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.